::: Virtual Room Emulator is a VST reverberator plug-in for native PC platforms. Used to create psycho-acoustic models in the DSP environment. It simulates the reverberation of a sound in a rectangular type room, allowing separate control of the room's width, depth and height. It also allows you to control the distance between the listener and the sound positioned in that virtual room. . = = = = = Design, Optimization, DSP and GUI by Daniel Alberto Laiseca = = = = = = = = = = -: ----------- -:All instruments & effects are VST 2.0 plug-ins. You need a PC to run them and a compatible host software -:      

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Virtual Room Emulator VST (Reverb)


:: Screenshot - High Resolution ::....:::::::Download FREE DEMO Version:::::::...........

 

Overview

Virtual Room Emulator is a VST reverb plug-in for native PC platforms. Used to create psycho-acoustic models in the DSP environment. 
It simulates the reverberation of a sound in a rectangular type room, allowing separate control of the room's width, depth and height. It also allows you to control the distance between the listener and the sound positioned in that virtual room. 

The Virtual Room Emulator section offers control over the size, width, and damping factor of the room by way of three linkable sliders. Produces a natural sounding room reverberation effect that gives you true room perception, from small rooms to large concert halls. Small rooms have a high percentage of early reflections ( the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms are better with strings, or wind instruments and synthesizer pads.

::::: Designed for Windows 98 / Me / 2000 / XP ::::::.  ......::::::: Linux Operating System - See Requirements .....::::::

Features:

  • Reverberation technique that simulates a real acoustic environment of a room. 

  • Separate control of Room's dimensions, produces naturally sounding reverberation.

  • Early and late reflections, (The sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment). 

  • Damping to re-create a realistic room (In the context of reverberation, damping refers to the rate at which the reverberant energy is absorbed by the various surfaces in the environment).

  • It uses reverberation engine that does not produce metal harmonics. 

  • 32-bit sound processing with sample rate of 96kHz. 

  • 16 predefined room configurations that range from tiny to extra large rooms , allow you to quickly switch between different Virtual Room's configurations.

  • The plugin is perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production. 

    Parameters:

    - S i z e : This is the Size ( front - rear distance ) of the room. It ranges 0 to 10 ( smallest to largest) 
    - W i d t h : This represents the width ( left-right distance) of the room. It ranges 0 (small) to 10 (wide). 

    - D a m p : ( D a m p i n g f a c t o r ) This is a way to describe the surface absorption, or how sound is reflected by the walls, floors and ceilings. A higher Damp setting causes high frequencies to decay faster. It Ranges 0 (near no absorption) to 10 (high absorption).

    - G a t e : Gate Type Input. Only used in Freeze and Gated modes.

    - M o d e : Selects between Normal, Freeze and Gated modes.
    * Normal: The usual reverb behavior.
    * Freeze: When this mode is active,the gate input works as on/off switch for sustain-like effect. When the gate is low, the reverb works as normal. When the gate goes high, Virtual Room Emulator freezes the effect. 
    * Gated: When in this mode, Virtual Room Emulator only outputs wet (reverberated) signal when the gate is high. When the gate is set to low, a little decay is internally applied to smooth the transition back to, the dry-only state.

    - M i x : The proportion of the "Dry/Wet" signal in the output 

..........::::::::: Listen MP3 Demo Song ::::::.........

System Requirements

  •  

  • Operating System : Windows® 98SE/ME, Windows® 2000, Windows® XP, Windows® Vista.

  • Linux Operating System (Requirements)

  • Processor: Pentium®, Celeron® or equivalent - 500 MHz or more.

  • RAM: 64 MB of memory (128 MB recommended)

  • VST 2.0 Host application like: FL Studio 7.xx, 6.xx, Steinberg Cubase VST 5/32, Cubase VST 5 Score, Cubase VST 5 Standard, Cubase SL 1.xx, 2.xx, Cubase SX 1.xx, 2.xx, 3.xx, Synapse Orion Pro 6.xx 7.xx, Synapse Orion Platinum 6.xx 7.xx, Sony Acid Pro 5.xx 6.xx, Mackie Tracktion 2.xx, Audio Mulch 1.0, 1.0rc1, 0.9xx, Steinberg Nuendo 1.xx, 2.xx, 3.xx, Samplitude 8.xx 9.xx, Cakewalk's SONAR 5 Producer Edition and Studio Edition, SONAR Home Studio 4 and Home Studio 4 XL, Bram Bos Tunafish 1.xx, M-Audio Ableton Live 5.xx, M-Audio Evolution Sound Studio II  Standard & Pro 2.xx, PowerTracks Pro Audio, Making Waves Audio & Studio 5.xx and more ...

  • Graphics (minimum): 16-bit 800x600

  • Work with other hosts, as a DirectX plug-in using the FXpansion Vst-Dx V3/4 adapter or  running ToneWise's DirectiXer 2. Is the easiest way to gain access to the hundreds of  VST plug-ins from your DirectX audio application. Compatible with the Cakewalk Audio line (v6 and higher), FASoft N-Track, Sound Forge and Vegas (as an Aux effect only, in Vegas), Acon Digital Media Acoustica 4.0 (Effects only) Syntrillium Cool Edit Pro, and many more.

  • Via FXpansion's VST-to-RTAS Adapter: M-Audio Digidesign Pro Tools M-Powered Recording Software.

  • Via FXpansion's VST to AudioUnit Adapter for Mac OS X: A highly-integrated plug-in wrapper that allows users of AudioUnit-compatible applications to integrate VST plug-ins and instruments seamlessly in to their working environment.  

  • Other Components: PC configured according to the specifications of the host application

  • An ASIO® soundcard is recommended for low latency real-time play.

Installation

The files must be in a directory where the VST host is looking for VST plugins. Unzip, unrar the files ".dll and .dat"  into your VST Plugins folder.

Version History

  • v.1.3 - Add Mode selector: Normal, Gated, Freeze. Add Gate Input knob: only used in Freeze and Gated modes. Minor GUI modifications. Fixed Minor bugs.

  • v1.2 - Set Presets as Default working properly now (before the last 2 presets were getting truncated) 
    - Fixed stability issues on some hosts and W98/ME.

  • v1.1 - Some GUI modifications. 
    - Fixed internal Preset-Name problems 

  • v1.0:  Initial version.

Plug-in Credits

Design, optimization, DSP and GUI  by Daniel Alberto Laiseca

Evaluation & Registration

The DEMO VERSION is full functional. You can do anything you can do with the full version, you can even save your presets. Also in the demo are some presets included to demonstrate the instruments capabilities. The only restriction: 

The Demo generates a short beep in all output channels every 10 seconds.  
THE REGISTERED VERSION DOES NOT HAVE THIS INTERMITTING NOISE.

The program is a SHAREWARE. You are hereby licensed to use this software for evaluation purposes without charge for a period of 30 days. If you use this software after the 30 day evaluation period a registration fee is required. 

The full version is available to purchase, as downloadable software, the price is US$15, and you can download the full version as soon as your payment is received.

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